
Friday, September 17, 2010
Lady on Train Wip004
Almost finished. Just a few things to fix up, mainly the background and a few other things.

Sunday, September 12, 2010
Tuesday, September 7, 2010
Monday, September 6, 2010
Lady on Train Wip001
As a creative outlet Ive been trying to sketch more and work on my drawing skills as of late. Over the past few weeks I've been sketching people (usually sleeping - creepy) on the train. People are bloody hard. I chose to paint one in PS now that I have some free time, the initial sketch wasn't too great and I cant remember the lady's face too well, Ive had to fill all the holes in my mind with... google and a few celebrity's.
the only thing I remember was the lighting. Morning, direct sun hitting the lady looking out the window. It had been raining so the sun was broken up on her face. I'm attempting to capture that mood. Doesn't look like anything yet, but its a rough blocking. I spent a few hours on this, on the lips and eyes.

Monday, March 1, 2010
Franklin Terrace towers Demolition V01
After not working on my rocket launch for well over a month now (due to work), Ive sort of drifted away from that project. I plan to finish it after this new small one, but I wont work on it much more than how far its come now.
I started working on a small Demolition project, probably 2-3 RnD shots.
The video below is about two days work now, building the towers from reference and a lot of youtube watching and RnD.
I started working on a small Demolition project, probably 2-3 RnD shots.
The video below is about two days work now, building the towers from reference and a lot of youtube watching and RnD.
Monday, December 28, 2009
To infinity...
So, to my first WIP post. Below is the current stage of my latest project which is a rocket launch.
All the passes flicker, but there just there as a placeholder so I can see how everything is working. Ive even changed the camera move since then, so it all needs to be re rendered. I'm currently working on the fume for the main blast and the rocket trail. Sure isn't too easy.
These sims are done with a fairly high voxel size, so it doesn't quite have too much detail yet.
All the passes flicker, but there just there as a placeholder so I can see how everything is working. Ive even changed the camera move since then, so it all needs to be re rendered. I'm currently working on the fume for the main blast and the rocket trail. Sure isn't too easy.
These sims are done with a fairly high voxel size, so it doesn't quite have too much detail yet.
Saturday, December 26, 2009
Yay, I'm a llama again!
Why Do I have a blog? Well... mainly because my website is not designed to post any form of WIP, progress or... well anything that wont explode the walls of my poorly constructed HTML mess. My personal website hosts what it needs to, and does the job quite well. Minus the fact the server is in Australia and is incredibly slow for anyone overseas. All of this aside, it doesn't have any place for me to post what I'm working on, and 'cool' test I'm working on (cool test are of cause subject to what I consider cool). And generally what I'm up too - in regards to 3D.
Heck NO this will not be a blog about me, no one ever wants to hear that. I mean ever, this is simply for artists, by an artist.
Not sure if anyone will read this, but this is what a blog is for right? To just put it out there.
So here goes. The one person who probably shouldn't have a blog. Just got one.
Boom Baby...
Heck NO this will not be a blog about me, no one ever wants to hear that. I mean ever, this is simply for artists, by an artist.
Not sure if anyone will read this, but this is what a blog is for right? To just put it out there.
So here goes. The one person who probably shouldn't have a blog. Just got one.
Boom Baby...
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